C:/irrlicht/IrrLib/Irr3D.cpp

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00001 /*
00002     Irrlicht Library Wrapper
00003     Created by:
00004         Nathan Adams
00005         Denzel Morris
00006     Copyright (C) 2007
00007 
00008     This software is licensed under the GNU/GPL.
00009     This software may not be used for commerical purposes.
00010 */
00011 
00012 #include <iostream>
00013 #include <strings.h>
00014 
00015 //#include "IrrLib.h"
00016 //Libraries we create go here
00017 #include "IrrSphere.h"
00018 //#include "IrrColor.h"
00019 #include "Irr3D.h"
00020 #include <irrlicht.h>
00021 //#include "Irr2D.h"
00022 
00023 using namespace irr;
00024 using namespace core;
00025 using namespace scene;
00026 using namespace video;
00027 using namespace io;
00028 using namespace gui;
00029 
00030 using namespace std;
00031 
00032 /*void Irr3D::SetDriver(irr::video::IVideoDriver* driver) //so much for copying and pasting code from the header file
00033 {
00034         this->driver = driver;
00035         Sphere.SetDriver(driver);
00036 }
00037 
00038 void Irr3D::SetSmgr(irr::scene::ISceneManager* smgr)
00039 {
00040         this->smgr = smgr;
00041         Sphere.SetSmgr(smgr);
00042 }*/
00043 
00044 Irr3D::Irr3D()
00045 {
00046         //do stuff here!
00047 }
00048 
00049 Irr3D::~Irr3D()
00050 {
00051         //delete stuff here!
00052 }

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